"Grinding Gear Games" announced the balance of the game "Path to Exile: Harvest", including two-handed weapons, battles and POE Currency and slow attacks.

"In "Path of Exile: Harvest", we focused most of the balance on branding, warfare, and two-handed weapons. As Delirium became the core, we also used the opportunity to balance the clustered jewelry and its place in the jewelry They wrote that we have been working hard to improve the slower two-handed weapons by improving these investment options across the board."

Two-handed weapons are gaining popularity and regaining the top position of the power meter, while retaining the risk of using weapons in the path of exile. The slow and heavy blow will now cause enough damage to stun the most powerful boss, regardless of the stun mechanism.

The entire two-handed melee arsenal of Path of Exile has been re-adjusted to provide ideal base damage for almost any type of player. In addition, most weapon types have implicit mods for specific mechanisms.

These changes are in addition to the passive skill tree, which provides power and practicality, such as Tribal Fury or increased total health recovery rate per second.

Skills aimed at using two-handed weapons have also been improved. Sunder, Static Strike and Tectonic Slam have the highest rework rates, but the values ??elsewhere have changed significantly.

The brands of "Path of Exile" are becoming more and more annoying because they allow a tedious but very effective way of play, with dead people everywhere.

In addition, Buy POE Currency no longer refreshes the duration of the brand, it has a longer cooldown and a lower cooldown recovery value for each level.